- Unity Tutorial
- Unity - Home
- Unity - Introduction
- Unity - Installation and Setting Up
- Unity - Creating Sprites
- Unity - Modifying Sprites
- Transforms and Object Parenting
- Unity - Internal Assets
- Unity - Saving and Loading Scenes
- Unity - Basic Movement Scripting
- Unity - Understanding Collisions
- Unity - Rigidbodies and Physics
- Unity - Custom Collision Boundaries
- Understanding Prefabs and Instantiation
- Unity - GameObject Destruction
- Unity - Coroutines
- Unity - The Console
- Unity - Introduction to Audio
- Unity - Starting with UI
- Unity - The Button
- Unity - Text Element
- Unity - The Slider
- Unity - Materials and Shaders
- Unity - The Particle System
- Unity - Using the Asset Store
- Unity Useful Resources
- Unity - Quick Guide
- Unity - Useful Resources
- Unity - Discussion
- Selected Reading
- UPSC IAS Exams Notes
- Developer's Best Practices
- Questions and Answers
- Effective Resume Writing
- HR Interview Questions
- Computer Glossary
- Who is Who
Unity Tutorial
Unity is a cross-platform game engine initially released by Unity Technologies, in 2005. The focus of Unity lies in the development of both 2D and 3D games and interactive content. Unity now supports over 20 different target platforms for deploying, while its most popular platforms are the PC, Android and iOS systems.
Audience
This tutorial is designed for those who find the world of gaming exciting and creative. The tutorials will help the readers who aspire to learn game-making.
Prerequisites
It is important to have access to machine that meets Unity’s minimum requirements. A prerequisite knowledge of basic C# is required for full understanding of this series.
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