- Xamarin Tutorial
- Xamarin - Home
- Xamarin - Installation
- Xamarin - First Application
- Xamarin - Application Manifest
- Xamarin - Android Resources
- Xamarin - Android Activity Lifecycle
- Xamarin - Permissions
- Xamarin - Building the App GUI
- Xamarin - Menus
- Xamarin - Layouts
- Xamarin - Android Widgets
- Xamarin - Android Dialogs
- Xamarin - Gallery
- Xamarin - Andriod Views
- Xamarin - Multiscreen App
- Xamarin - Deploying Your App
- Xamarin Useful Resources
- Xamarin - Quick Guide
- Xamarin - Useful Resources
- Xamarin - Discussion
- Selected Reading
- UPSC IAS Exams Notes
- Developer's Best Practices
- Questions and Answers
- Effective Resume Writing
- HR Interview Questions
- Computer Glossary
- Who is Who
Xamarin - Menus
Popup Menus
A popup menu refers to a menu that is attached to a view; it is also referred to as a shortcut menu. Let’s see how to add a popup menu to an Android App.
Create a new project and call it popUpMenu App. Open Main.axml and create a button which will be used to display the popup menu.
<?xml version = "1.0" encoding = "utf-8"?> <LinearLayout xmlns:android = "http://schemas.android.com/apk/res/android" android:orientation = "vertical" android:background = "#d3d3d3" android:layout_width = "fill_parent" android:layout_height = "fill_parent"> <Button android:id = "@+id/popupButton" android:layout_width = "fill_parent" android:layout_height = "wrap_content" android:text = "Show popup menu" android:background = "@android:color/holo_green_dark" android:textColor = "@android:color/black" /> </LinearLayout>
Create a new folder under the Resources folder and call it Menu. Inside the Menu folder, add a new xml file called popMenu.xml.
Under popMenu.xml, add the following menu items.
<?xml version = "1.0" encoding="utf-8"?> <menu xmlns:android = "http://schemas.android.com/apk/res/android"> <item android:id = "@+id/file_settings" android:icon = "@drawable/img_settings" android:title = "Settings" android:showAsAction = "ifRoom"> <item android:id = "@+id/new_game1" android:icon = "@drawable/imgNew" android:title = "New File Settings"/> <item android:id = "@+id/help" android:icon = "@drawable/img_help" android:title = "Help" /> <item android:id = "@+id/about_app" android:icon = "@drawable/img_help" android:title = "About app"/> </item> </menu>
After adding the menu items, go to mainActivity.cs to display the popup menu on button click.
protected override void OnCreate(Bundle bundle) { base.OnCreate(bundle); SetContentView(Resource.Layout.Main); Button showPopupMenu = FindViewById<Button>(Resource.Id.popupButton); showPopupMenu.Click += (s, arg) => { PopupMenu menu = new PopupMenu(this, showPopupMenu); menu.Inflate(Resource.Menu.popMenu); menu.Show(); }; }
Now, build and run your application. It should produce the following output −
Options Menu
Options Menu is a collection of menus that are primary to an App and are mainly used to store settings, search, etc. Here, we are going to create a menu for settings with three items inside, i.e., New File Settings, Help, and About App.
To create an options menu, we must create a new XML layout file in the resources folder. First of all, we will add a new XML file. Right-click on the Layout folder, then go to Add → New item → Visual C# → XML File.
Choose an appropriate name for the layout file. In our example, we will call our file myMenu.xml.
Inside myMenu.xml, we are going to create a new menu and add items inside. The following code shows how to do it.
<?xml version = "1.0" encoding = "utf-8"?> <menu xmlns:android = "http://schemas.android.com/apk/res/android"> <item android:id = "@+id/file_settings" android:icon = "@drawable/img_settings" android:title = "Settings" android:showAsAction = "ifRoom"> <menu> <item android:id = "@+id/new_game1" android:icon = "@drawable/imgNew" android:title = "New File Settings" /> <item android:id = "@+id/help" android:icon = "@drawable/img_help" android:title = "Help" /> <item android:id = "@+id/about_app" android:icon = "@drawable/img_help" android:title = "About app"/> </menu> </item> </menu>
Next, we navigate to MainActivity.cs and create an override class for onOptionsMenu().
public override bool OnCreateOptionsMenu(IMenu menu) { MenuInflater.Inflate(Resource.Menu.myMenu, menu); return base.OnPrepareOptionsMenu(menu); }
Next, we create an action to respond to the settings menu when it is selected. To do this, we create another override class for the OnOptionsItemSelected() menu.
public override bool OnOptionsItemSelected(IMenuItem item) { if (item.ItemId == Resource.Id.file_settings) { // do something here... return true; } return base.OnOptionsItemSelected(item); }
Our final complete code will look as follows −
namespace optionsMenuApp { [Activity(Label = "options Menu", MainLauncher = true, Icon = "@drawable/icon")] public class MainActivity : Activity { public override bool OnCreateOptionsMenu(IMenu menu) { MenuInflater.Inflate(Resource.Menu.myMenu, menu); return base.OnPrepareOptionsMenu(menu); } public override bool OnOptionsItemSelected(IMenuItem item) { if (item.ItemId == Resource.Id.file_settings) { // do something here... return true; } return base.OnOptionsItemSelected(item); } } }
Now, build and run your application. It should produce the following output −